

I loved actually running down Snake Way and chasing after Bubbles. That said though, Infinite World also did a few things right that I wish had carried over into later games (and would still love to see comeback in something now), namely the mini games. Dragon Rush could get a bit gimmicky, but it was fun enough, and the beam struggles were always a lot of fun to pull off right. Think of it as basically the same reasoning as to why, around the time Budokai was released, we got re-releases of Ultimate Battle 22 and GT: Final Bout for PS1 here to give people on the previous console generation something to do.īeyond that though, a lot of the stuff that got removed, me personally? I liked and wish it had stayed. If I recall, didn't it basically get made/come out at the time that the PS3 already had access to Burst Limit, so it was basically a stop-gap measure for people that only had PS2's (like myself at the time).
