
A theater HQ will automaticly request units it believes are needed to achieve its objective and you can assign him all these units from the production screen with the click of a button and they will automaticly get there when they're built.īasicly when you start as germany you have two theater HQ's, there's the Werchmart in Berlin that oversee's the blitz on Poland and it will get this done in less then two months if you assign it the blitzkrieg stance. You can also just tick on the AI for the theater HQ and it will automaticly assign all HQ's under it to attack or defend basicly leaving the entire front to the AI and let you deal with important stuff like diplomacy, research and making sure they have the right units to get the job done. These individual HQ's will try to do their objectives and still gain full benefit from the theater HQ. You can tell your HQ which direction you prefer them to take (circumventing mountains instead of going straight over them) or let them figure it out themselves. You can choose to give the smaller HQ's objectives and a "stance" that determines if they attack aggresively or aim to hold the line, if you assign an objective inside your territory that HQ will try to defend those provinces or if you assign in the enemy territory they will try to conqour it. But once you have your HQ chain set up you can tick on the AI.

Now this all sounds rather complicated and it did take me a while to get the hang of it. Bonuses are applied from each HQ to attacking divisions by range (range is determined by your radio tech).

The more units you have attacking at the same time the higher the organization penalty is, this is directly offset by the theater HQ so its in your interest to assign all fronts to a theater.

A regular HQ can manage two divisions and you can then add another HQ on top of it which can can manage 3 division HQ's and so on until you have the theater HQ.

Divisions are assigned a leader and for extra logistical and organization bonuses you can assign them an HQ as well. Okay first impressions on the demo now that I've gotten a hang of the major game mechanics.Ī lot of combat has been automated, you build divisions which consists of up to 4 brigades of any combination of unit you designate, infantry, artillery, tanks etc. So because I posted this in the wargames thread and its relevant
